Robert Howard – Purdue University
Robert Howard
Purdue University

Robert began his journey in video games by combining his love of music, sound and games as a freelance sound designer. Once he realized his passion for game development extended beyond audio, Robert entered Southern Methodist University’s prestigious Guildhall program as a game designer in 2007. After graduation, Rob worked on such titles as “Bioshock Infinite,” “Batman: Arkham Origins” and “Prey 2” — all during his five years at Human Head Studios. His personal favorite title, however, was 2011’s cult hit “Earth Defense Force: Insect Armageddon,” developed while at Vicious Cycle Software.

After working for three years in Silicon Valley for 21st Century Fox and Disney at Cold Iron Studios on “Aliens: Fireteam Elite,” Rob was appointed to the faculty of Purdue University in 2019. He is now a Professor of Practice in the Computer Graphics Technology department, teaching game design, level design and game audio. Robert has also authored two books for Kendall Hunt, including “Game Design Essentials” and “Applied Game History.”

Scroll to Top